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DAVID
KIM
Character Retopology Work in progess
Started in Z brush, then retopologized in Maya 2014 and used some Topo Gun.
Katana Asset
Shaded in Render Man, used Photoshop to texture, and Maya to model.
Enviroment Assignmnet
Modeled in Maya
Character Retopology Work in progess
Started in Z brush, then retopologized in Maya 2014 and used some Topo Gun.
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